Description of TCollision Tester3DX :
Non Visual Component to test for collisions between 3D-objects in Direct3D games. This component must be used with DelphiX components and with DirectX 6.0. Surround each of your 3D-objects by at least one collision object which must be a member of the following primitives: box3D - sphere3D - ellipsoid3D - cylinder3D - air3DAvailable material properties are: solid3D - water3D - air3DAvailable functional properties are: pickable - shootable - fixed3DobjectBullets are described by: BulletRadius - BulletRange - LongShotsThe actor is described by: FrontDistance - HeadRadiusA tutorial 3D gaming example is available at the Delphi3DX page.